package gamagora.game.world.maps.game
{
	import gamagora.game.entity.*;
	import gamagora.game.world.maps.OSMap;

	public class OSMap12 extends OSMap
	{
		public function OSMap12()
		{
			super();

			addBackground(new OSFakir(280, 940, false));

			var ground:OSGround = new OSGround(420, 1060, 200, 20, 0, false);
			ground.setNoErosionDown([1, 2, 3, 4, 5, 6, 7, 8, 9]);
			ground.setNoErosionLeft([1]);
			ground.erode();
			addBackground(ground);

			ground = new OSGround(0, 1040, 240, 40, 0, false);
			ground.setNoErosionDown([12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23]);
			ground.setNoErosionLeft([0, 12]);
			ground.setNoErosionRight([11, 23]);
			ground.erode();
			add(ground);

			add(new OSFireGround(240, 1060));

			ground = new OSGround(440, 1040, 520, 40, 0, false);
			ground.setNoErosionDown([26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51]);
			ground.setNoErosionLeft([0, 26]);
			ground.setNoErosionRight([25, 51]);
			ground.erode();
			add(ground);

		}
	}
}
